Showing posts with label Media Players. Show all posts
Showing posts with label Media Players. Show all posts

Wednesday, January 10, 2007

iPhone - iWant

















You'll have to wait till June to get your hands on this!







Apple Funfair

from www.tech.co.nr

I wish I could have made it to MacWorld 2007, or CES for that matter, but of course, with school 'n' all, I couldn't make it, much to my disappointment.

No matter though, for the good ol' Internet has kept me as well-informed as anything as to what's been going on. Who stole the show? No surprises... Apple, with their iPhone! You didn't know? Well, if the 101 fake leaked pictures hadn't already suggested, the iPhone is a touchscreen wonder, that is currently topping my Feb 15 Birthday list. At least it would be, but in Europe this beauty has a launch date of Q4. Elsewhere it's June... So unfortunately, not for my birthday.

With the iPhone, along came a tiny Bluetooth headset, which looks set to outsell the Microsoft Zune within it's first 48 hours of launch. That said, before Apple went and stole the show with MacWorld, Bill Gates didn't do an all that bad job of delivering a keynote speech to thousands of tech-hungry ravenous press vultures and ProBloggers alike at CES.

Moving back to the iPhone though... What do we know so far? It has spiffy looks (Just check those pictures!), it has a spiffy OS, (OS X to be precise! WOW!), and a whole tonne of spiffy specifications to accompany the spiffyness. What am I on about? A 11.6 MM device... (That's thin by the way... VERY thin!) with a 3.5" touchscreen (WOW!), up to 8GB of storage (Can I christen this thing the king of all things ubery?), automatically engaging WiFi, Bluetooth 2.0, a 2 mega-pixel camera, quad band GSM radio with EDGE, and of course, only the best Internet connection going!

For those of you wondering, Job's iPhone's number is 408-996-1010, or so the big screen behind him at the conference said... Visual Voicemail is another cool feature that caught my eye, along with the menu system on the phone. Why do I bother mentioning it? You know what Apple are capable of, and they've delivered alright! The calls section somewhat reminds me of the latest Skype interface, except it looks far more polished and professional.

Widgets on a phone! How cool? Very self-explanatory though. Apple have chosen to partner with Yahoo! Widgets on this one, (Previously Konfabulator if my memory serves.) In-built Google Maps. Does this mean GPS? Safari web browser? Dude! This is sweet stuff, combined with full, rich-HTML e-mail.

Built in Yahoo! Mail too. Free 'push' IMAP e-mail. Why not GMail? Well, perhaps it might have been, had Google simply stripped the service of it's beta tag.

Who made a surprise appearance this time? No, not a rock singer, but Google CEO, Dr Eric Schmidt. Jerry Yang, co-founder of Yahoo! also made an appearance. It's unclear to what extent the two rival search companies collaborated on this project, but I'm guessing it can only be good news. Both search companies may have had chance to discuss more unified methods of refined searching. Let's What for the Yahoogle! launch any day.

Oh... And Apple Computers Inc are no more. Now to be known simply as Apple Inc! This phone is state of the art. Forget Samsung. Forget Sony. Forget Blackberry. (Could it be? *GASP!*) If any one company wants to compete with Apple, they seriously have their work cut out. Apple are brilliant. Design. Power. Simplicity. Apple my friends, are the future.

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Tuesday, November 14, 2006

Unlocking the iPod

Looks like DVD Jon is back and this time he's freeing all that music you legally own.

Jon Johansen became a geek hero by breaking the DVD code. Now he's liberating iTunes - whether Apple likes it or not.
FORTUNE Magazine
By Robert Levine, Fortune

(Fortune Magazine) -- Growing up in a small town in southern Norway, Jon Lech Johansen loved to take things apart to figure out how they worked. Unlike most kids, though, he'd put them back together better than they were before. When he was 14, his father bought a digital camera that came with buggy software, so Jon analyzed the code and wrote a program that worked better.
Apple's iPod is turning 5

When Johansen bought an early MP3 player that kept crashing, he studied how it worked, wrote a more reliable program, and posted it on the Internet so other people could download it for free. Later, the company that made the device asked him about writing a new version, but he didn't hear back after he sent in his résumé. "I assume it had something to do with my age," Johansen says dryly. He was 17.


Sometimes, however, the things Johansen tries to improve were made a certain way for a reason. When he was 15, Johansen got frustrated when his DVDs didn't work the way he wanted them to. "I was fed up with not being able to play a movie the way I wanted to play it," that is, on a PC that ran Linux.

To fix the problem, he and two hackers he met online wrote a program called DeCSS, which removed the encryption that limits what devices can play the discs. That meant the movies could be played on any machine, but also that they could be copied. After the program was posted online, Johansen received an award from the Electronic Frontier Foundation - and a visit from Norwegian police.

Johansen, now 22 and widely known as "DVD Jon" for his exploits, has also figured out how Apple's iPod-iTunes system works. And he's using that knowledge to start a business that is going to drive Steve Jobs crazy.
A disruptor

If you want to be specific - and for legal reasons, he does - Johansen has reverse-engineered FairPlay, the encryption technology Apple (Charts) uses to make the iPod a closed system. Right now, thanks to FairPlay, the songs Apple sells at its iTunes store cannot easily be played on other devices, and copy-protected songs purchased from other sites will not play on the iPod. (The iPod will play MP3 files, which do not have any copy protection, but major labels don't sell music in that format.)

Johansen has written programs that get around those restrictions: one that would let other companies sell copy-protected songs that play on the iPod, and another that would let other devices play iTunes songs. Starting this fall, his new company, DoubleTwist, will license them to anyone who wants to get into the digital-music business - and doesn't mind getting hate mail from Cupertino.

So far, DoubleTwist consists of four cubicles in a generic-looking glass-and-steel building in Redwood Shores, Calif., one client, and no full-time employees other than Johansen and co-founder Monique Farantzos.

As he and Farantzos explain DoubleTwist in a conference room they share with several other companies, he points to a sheet of printer paper tacked on the wall that has a typed quote Jobs gave the Wall Street Journal in 2002: "If you legally acquire music, you need to have the right to manage it on all other devices that you own." As Johansen sees it, Jobs didn't follow through on this promise, so it's up to him to fix the system, just as he fixed the software for his father's camera.

"Today's reality is that there's this iTunes-iPod ecosystem that excludes everyone else from the market," says Johansen. "I don't like closed systems."

Companies that rely on closed systems don't much care for him, either. For his role in writing DeCSS, Johansen was charged with breaking the Norwegian law that prohibits gaining unauthorized access to data, then was acquitted twice when courts ruled the data were his own. The movie studios didn't like that decision, which almost certainly would have been different in the U.S., where the 1998 Digital Millennium Copyright Act (the DMCA, for short) prohibits circumventing digital-rights-management technology (or DRM) for any reason. The movie studios used that law to successfully sue a hacker magazine called 2600 that linked to DeCSS on its Web site.

Johansen, who had left high school at 16 to become a programmer, testified in the 2600 case and became frustrated that companies could prohibit customers from using a product the way they wanted. "I really became interested in these issues," he says. He also became something of an icon to hard-core geeks: When Johansen announced on his blog that he was selling the old iPod he had used to break FairPlay, a Berkeley researcher bought it to keep as a souvenir.

"We all talk about disruptive forces in business," says Mike McGuire, an analyst at the Gartner Group. "This guy is a disruptive force unto himself."
A thorn in Apple's side

There's an obvious question: Isn't opening the iTunes system illegal? There is no obvious answer. FairPlay is not patented, most likely because the encryption algorithms it uses are in the public domain. (Apple would not comment for this story.) And Johansen says he is abiding by the letter of the law - if not, perhaps, its spirit.

To let other sites sell music that plays on the iPod, his program will "wrap" songs with code that functions much like FairPlay. "So we'll actually add copy protection," he says, whereas the DMCA prohibits removing it. Helping other devices play iTunes songs could be harder to justify legally, but he cites the DMCA clause that permits users, in some circumstances, to reverse-engineer programs to ensure "interoperability."

"The law protects copyrights," he says, "but it doesn't keep you locked into the iPod." Johansen isn't the only one who feels that way - or the only one who has found a way around FairPlay.

In 2004, RealNetworks (Charts) released a program called Harmony that would allow songs from its RealPlayer Music Store to play on the iPod. Steve Jobs memorably accused the company of using "the ethics and tactics of a hacker" and threatened to sue.

Instead, Apple released a software update that made Harmony ineffective - although Real subsequently fixed that. Another company, Navio Systems, has announced that it has developed a way to play iTunes songs on other devices. Several more programs on the Internet will strip the FairPlay encryption from a file, but none of them has a large following.

And not everyone who wants to open up the iPod is a hacker. There have been demonstrations in the streets of France over Apple's DRM, and lawmakers there have attempted to require Apple to license FairPlay. Apple said that such a move would be "state-sponsored piracy."

In the U.S., courts have traditionally allowed inventors to reverse-engineer products to determine how they function. But the DMCA allows programmers to do that only in certain cases. "What he's working on is clearly in the spirit of the reverse-engineering the courts have been most friendly toward," says Fred von Lohman, a senior staff attorney at the Electronic Frontier Foundation who has informally given Johansen advice. "But the law is untested, and the case is complicated."

Since the DMCA was passed, the most relevant legal precedent is a case in which the videogame maker Blizzard sued an ISP that hosted an unapproved server where people could play its games, which the court found to be a DMCA violation.

"On the surface, Apple would have a good case," especially when it comes to making iTunes songs play on other devices, says Robert Becker, an attorney at Manatt Phelps & Phillips who has represented the copy-protection company Macrovision. "Apple would say you're buying music under certain restrictions."

Indeed, how you feel about what Johansen is doing may depend on how you feel about a question that will become more important as the media business gradually embraces digital distribution: What exactly are you buying when you purchase a song on iTunes?

An unscientific survey of friends generated only one answer: a song. An attorney, though, might say that you are buying a license to play a song on a specific set of devices - and that using Johansen's software violates Apple's user agreement (the one you didn't bother to read when you signed up for iTunes).

If the distinction seems minute, suppose you replace your iPod with another digital music player; unless you convert them to MP3s, your songs from iTunes will be as useful as eight-track tapes.
A tense atmosphere

For a man so intent on changing the way music is sold, Johansen isn't a big fan himself. "I've probably bought ten CDs in my whole life," he says. Much of the music he does have - mainly techno - he buys from iTunes. When the store went online, it didn't accept foreign credit cards, so Johansen bought iTunes gift certificates on eBay.

Instead of going to concerts, Johansen bakes. His blog, "So Sue Me," features dessert recipes along with news about technology and arguments about copyright law. When DoubleTwist signed its first client - which Johansen declines to identify - he made an apple pie to celebrate.

Johansen has a soft-spoken modesty that belies his stature as a hacker. He was among the first to crack FairPlay - he did it for fun on a vacation in France - and he has also broken a Microsoft code. "If reverse-engineering were a sport," says Michael Robertson, the Internet entrepreneur for whom Johansen worked before setting up DoubleTwist, "Jon would be on the all-star team."

Johansen realizes that taking on Apple could make figuring out FairPlay look easy. But he seems to regard the fact that he could get sued as one of those complicating factors an engineer must deal with, and he keeps the reverse-engineering clause of the DMCA near his desk for easy reference. "We don't want to go to court, because it's a waste of time and money," he says. "But if it comes to that, we will test these issues in court."

Johansen's legal arguments involve the rights of consumers, but opening the iPod could also be good for the music business. The major labels worry that compatibility concerns will slow the digital-music market, especially when Microsoft (Charts) comes out with its own closed system this Christmas. Chafing at Apple's one-price-fits-all policy, they would love to see more retailers enter the market. But it says something about the power of Apple that none provided an executive who would speak for the record.

It is anyone's guess how Apple will react - the company hasn't contacted DoubleTwist. (Johansen says he had lunch with Jobs last January, but he hadn't yet started his company.)

So far, Apple hasn't sued anyone who has created or distributed any of the FairPlay hacks. That could be because the company is afraid that losing a case would set a precedent that would encourage imitations of the iPod. Or it could be that Apple doesn't want to give anyone the publicity.

Whatever Apple does, Johansen could have a hard time making DoubleTwist into a viable business. Companies could be reluctant to license Johansen's software for fear of being sued along with DoubleTwist. And they might have a tough time convincing the major labels to let them sell their music, since the labels know how much that would upset Apple.

"There has to be an agreement between the label and the retailer," says Josh Wattles, an attorney at Dreier and a former corporate counsel at Paramount Pictures. "What's the likelihood of a record company granting that?"

Whether or not Johansen makes any money with DoubleTwist, he will almost certainly make his point. "The iTunes music store was getting so popular, and I was kind of fed up that people were accepting that DRM."

On the other hand, if Apple gets fed up with him, he'll end up making his point in a courtroom.

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Thursday, November 09, 2006

Microsoft's Zune Challenges iPod


Next week, Microsoft Corp. will launch the most serious challenge ever mounted to Apple Computer's iPod and iTunes juggernaut in digital music. The software giant is introducing a portable player called the Zune, an online music store called Zune Marketplace and a new music software program called Zune that links the two. It plans to put plenty of marketing muscle behind Zune, and promises to expand and refine this new product line in coming years.

This isn't Microsoft's first effort to stop the iPod, but it's the first for which the software giant is adopting Apple's own business and design model -- where one company makes and controls the hardware, software and online component, and tightly integrates them. The Zune is produced by Microsoft's Xbox group, which builds game consoles on that same end-to-end principle.

In its first incarnation, the Zune comes in only one version, a big, chunky $249 model that can hold 30 gigabytes of music, videos and photos. I've been testing the Zune for the past couple of weeks and comparing it with the most similar of Apple's six iPod models -- the smaller of the two full-size iPods, which also holds 30 gigabytes and also costs $249.

Zune has several nice features the iPod lacks: a larger screen, the ability to exchange songs with other Zunes wirelessly and a built-in FM radio. It solves the worst problem that plagued earlier Microsoft-based music players -- frequent failures to synchronize properly music and videos between the players and personal computers. Synchronization on the Zune is smooth and sure.

Also, the Zune player and software have a very good user interface, different from, but in some cases easier to use than, the iPod's. While it lacks the famous iPod scroll wheel, instead using a common four-way navigation pad, I found song lists easy to navigate on the Zune. It has only a few buttons and is quite intuitive to use. To my ears, it sounded as good as the iPod.

Walt Mossberg says Zune, the upcoming MP3 player from Microsoft, has some attractive features but overall doesn't outshine Apple's iPod.

But, this first Zune has too many compromises and missing features to be as good a choice as the iPod for most users. The hardware feels rushed and incomplete. It is 60% larger and 17% heavier than the comparable iPod. It has much worse battery life for music than the iPod or than Microsoft claims -- at least two hours less than the iPod's, in my tests. Despite the larger screen, many album covers look worse than they do on the iPod. And you can't share music libraries between computers like you can with iTunes.

Zune's online store offers far fewer songs, just over two million, compared with 3.5 million for the iTunes store. In fact, as of this writing, songs from one of the big labels, Universal, were missing from Zune Marketplace, though Microsoft says it is confident it will have all the major labels when it launches Zune on Tuesday. Also, despite the player's capability, Zune Marketplace offers none of the TV shows, movies or music videos that iTunes does, and has no audiobooks or podcasts.

Even worse, to buy even a single 99-cent song from the Zune store, you have to purchase blocks of "points" from Microsoft, in increments of at least $5. You can't just click and have the 99 cents deducted from a credit card, as you can with iTunes. You must first add points to your account, then buy songs with these points. So, even if you are buying only one song, you have to allow Microsoft, one of the world's richest companies, to hold on to at least $4.01 of your money until you buy another. And the point system is deceptive. Songs are priced at 79 points, which some people might think means 79 cents. But 79 points actually cost 99 cents.

Unlike iTunes, Zune offers subscription plans, where you can get an unlimited numbers of songs for $15 a month. However, Microsoft is de-emphasizing this option and mostly positioning Zune Marketplace as a source of individually purchased songs and albums.

Some consumers may well choose Zune for its big screen, which looks great with photos and videos, for its wireless song swapping, or for its FM-radio capability, which requires a $50 accessory on the iPod. Others may favor Zune because they are as tired of Apple's dominance in music as some folks are of Microsoft's dominance in computers.

But Zune has only around 100 accessories at launch, versus 3,000 or more for the iPod. If you have any iPod-specific accessories, they won't work on the Zune. Also, none of the songs you may have purchased from Apple will play on the Zune, unless you undertake a laborious conversion process. Apple is rumored to be working on an all-new iPod with a screen as large or larger than the Zune's.

Zune marks an unusual turn for Microsoft. The company is abandoning its favored business model, where it builds software platforms and then lets other companies make a wide variety of products that use that platform. Instead, Microsoft is building and totally controlling the whole chain associated with the product: the hardware, the software and the online music store. Songs sold on Zune Marketplace are intended to play only on the Zune, and Zune players won't be able to play copy-protected songs bought elsewhere, even at other online stores that use Microsoft music formats.

Microsoft was driven to this approach because its platform model, so successful with personal computers, has failed miserably in the music category. Apple has simply rolled over all the hardware companies and online stores that were built around Microsoft's previous music system, called "PlaysForSure."

Zune comes in three colors: black and white, like the comparable iPod, and brown, a daring color for a consumer-electronics device, but one that has become popular in the fashion world. Each model also has a second color on a translucent band around its edge; the brown one is trimmed in green.

Placing the Zune next to the 30-gigabyte iPod provides a strong contrast. The iPod is thin, sleek and elegant looking. The Zune looks big and blocky, sort of like a prototype for a gadget, rather than a finished product. It is longer, thicker and heavier than even the 80-gigabyte iPod, which has more than twice its capacity.

Zune was adapted from a much-praised but slight-selling music player, the Toshiba Gigabeat, in order to get it to market more quickly.

The word "Microsoft" never appears anywhere on the Zune, only the new Zune logo and a cheeky, "Hello from Seattle" in tiny type at the bottom of the back of the device. The Zune's tag line, evident immediately when you open the box, is "Welcome to the Social," a phrase meant to stress the device's wireless song-sharing feature, and to reach out to the Zune's target market, young music lovers who build social relationships around favorite songs and artists.

But the wireless music-sharing feature on the Zune is heavily compromised, in a way that is bound to annoy the very audience it is targeting. Each song sent to your Zune from another Zune can be played only three times and is available for playing for only three days. After that, it dies and can't be played again unless you buy it. Even if you play the song only halfway through, or for one minute, that counts as one of your three allowed plays. In fact, in my tests, a song I sent to my assistant's Zune expired after only two plays, one of which lasted just a few seconds. Microsoft attributed that to a bug that it said would be fixed.

The Zune's other big plus, the big screen, is similarly compromised. While it is three inches versus 2.5 inches for the iPod's screen, it uses the same resolution. That combination can make images coarser and grainier. In my tests, on photos and videos, this didn't matter much, and the Zune did a good job, even automatically switching into horizontal screen mode. But images of album covers often looked fuzzy, grainy and even distorted on the Zune when compared with how they looked on the iPod.

And for a product that's all about "the Social," Zune is curiously lacking a very popular iTunes feature -- the ability to view and to listen to another user's music library over a local network. This iTunes feature works in homes, office, college dorms, hotels, and other places, and it functions in mixed groups of Windows and Macintosh computers. But with the new Zune software, you can share your library only with Xbox game consoles, not other computers.

On the plus side, I really liked the interface on the Zune. In some modes, it allows you to do things with fewer clicks than the iPod does. For instance, if you are browsing through music, you don't have to go back a step to switch from, say, a list of artists to a list of albums. Those choices are arrayed at the top of the screen and can be selected with a sideways push of the navigation pad.

Also, the entire interface is more colorful and visually satisfying than the iPod's. Lists of albums are accompanied by thumbnails of their covers. Menus zoom in and out, and some are translucent. You can also select your own photo as the wallpaper or background for the device. But, unlike on the iPod, you can't customize the main menu or go to "Now Playing," or shuffle all songs with one click.


The Zune software also has a handsome look and feel. And it allows you to "guest synchronize" a Zune on another computer, something iTunes doesn't allow. You can load songs from someone else's library onto your Zune without wiping out your own library, though you can't then transfer those songs back to your own PC.

But battery life on the Zune was very disappointing. Microsoft claims 14 hours of music playback on a single charge with the wireless feature turned off -- the same as the comparable iPod -- and 13 hours with wireless turned on. But Microsoft bases these claims on strict and unnatural usage conditions, such as never increasing the default volume, playing only one album over and over, and keeping the backlight on for just one second.

I tested the Zune in more normal conditions, shuffling through hundreds of songs, adjusting the volume where needed, skipping or repeating songs occasionally and using a 30-second backlight. In my test, I got just 12 hours and 18 minutes of music playback, versus 14 hours and 44 minutes from an iPod under the same usage pattern. With the wireless turned on, battery life on the Zune was worse -- just 10 hours and 12 minutes, even though I didn't send or receive any songs.

Overall, the iPod and iTunes are still the champs. Still, I expect the Zune to attract some converts and to get better with time. And this kind of competition from a big company with deep pockets and lots of talent is good for consumers in the long run.

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Sunday, October 22, 2006

Creative Disables FM Recording In Zen

Read the fine print alert. If you don't read the fine print on the latest firmware update for your Creative Zen music player you may be surprised that you are losing features rather than enhancing or fixing them. The Zen plays music files, has an FM tuner and a record feature. You can even record from the radio. But apparently this was too much for the music industry who have hated the word record since LP's were replaced by CD's. I admit I know a little about downloading free music files but I have never come across an uploaded song recorded from the radio. That was something straight from the tape days of the eighties. The radio recording feature seems like personal use to me and no assurance that an illegal activity is being committed. It reminds me of the VCR recording arguments of old. This is why people detest the RIAA and DRM. It doesn't hinder pirates. It annoys legitimate users and if I was a Zen user and had this feature disabled, I would be on the phone with Creative. If you do call just remember to tell them you own the copyright to your speech and they aren't allowed to record the call.

Creative Disables FM Recording In Zen
By: Aalaap Ghag

The latest firmware update for the Zen Vision:M sneaks in a “feature update” that’s sure to tick off most of its users who decided upon buying the device due to its FM tuning and recording capability. The update disables recording, so even though you can listen to FM radio on your Zen Vision:M, you can’t record it anymore.

The removal of the FM recording feature is a result of potential violation of copyright. Queries to tech support were replied to by saying that the “FM recording feature is removed due to licensing issues.”

Is this the first domino to fall in a series that could probably wipe out the existence of big name products that record media such as DVD recorders, hard disk drive-based PVRs, and even cassette recorders, if anyone still buys those?

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Wednesday, October 18, 2006

Apple ships Windows malware on video iPods

My cell phone can get a virus and now my ipod. What next? My DVD player, my car, my refrigerator? We want more and more of our devices to talk to one another but if major companies can't keep malware from getting into their products how are we expected. I can spend hours reinstalling the OS and apps on my computer after being infected with a virus. How long will it take if I have to reinstall the OS on all my electronic appliances because of one virus?

Pay attention also to how Apple blames Microsoft for this.

Here's an interesting find by Robert Jaques of vnunet.com


Apple ships Windows malware on video iPods

Firm admits small number of players have been affected
Robert Jaques, vnunet.com 18 Oct 2006


Apple has admitted shipping video iPods infected with Windows malware.

The company confirmed in a statement on its website that some video iPods available for purchase after 12 September 2006, shipped from a contract manufacturer in China, carry a malicious file called RavMonE.exe.

"We recently discovered that a small number, fewer than one per cent, of the video iPods available for purchase after 12 September 2006 left our contract manufacturer carrying the Windows RavMonE.exe virus," Apple stated.

"This known virus affects only Windows computers, and up to date antivirus software which is included with most Windows computers should detect and remove it.

"So far we have seen fewer than 25 reports concerning this problem. The iPod nano, iPod shuffle and Mac OS X are not affected, and all video iPods now shipping are virus free.

"As you might imagine, we are upset at Windows for not being more hardy against such viruses, and even more upset with ourselves for not catching it."

Graham Cluley, senior technology consultant at security firm Sophos, said: "It is most likely that some of the video iPods were plugged into a Windows PC for testing purposes at Apple's Chinese contractor's manufacturing plant, which is why only some of them are infected.

"However, unfortunately, if you have bought a video iPod in the past month there is a chance that it could have a Windows virus on it."

Sophos claimed that Apple is not presently displaying the correct name for the malware on its website, referring to it instead as the RavMonE.exe Windows virus.

The malware is "more likely to be a member of the RJump virus family", according to the security firm.

"There are a number of different pieces of malware which use a file called RavMonE.exe so we do not know at the moment precisely which Trojan or virus may have been shipped," said Cluley.

"The name RavMonE.exe actually comes from a perfectly legitimate program called RAV Anti-Virus so it would be wrong to call a piece of malware by this name.

"Hackers sometimes spoof the names of legitimate programs to cause greater confusion."

Earlier this week it was reported that the Japanese subsidiary of McDonald's was recalling 10,000 MP3 players distributed as a giveaway. The fast food giant had discovered that a spyware Trojan was contained on the devices.

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Friday, October 06, 2006

Microsoft's Zune Media Player



The new 30gb Microsoft Zune Media Player is reported to have a retail retail price of $229.99 compared to the ipod at $249.








It has a larger screen than the ipod, can send songs by WiFi, and songs are a buck...but it is still bigger than the ipod. Seems like a step back to me. Video players can only get so small before the are impractical to view but they still need to have a small footprint for portability. Can it fit comfortably in my pocket?

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